【中文字幕】3dsMax 2021全面核心技能培训视频教程-含素材

【中文字幕】3dsMax 2021全面核心技能培训视频教程-含素材

【中文字幕】3dsMax 2021全面核心技能培训视频教程-含素材

教程介绍 / TUTORIAL INTRODUCTION

3dsMax 2021全面核心基础技能培训视频教程是,3dsMax软件以其高效建模和渲染而闻名。 这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。 从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。

本期520设计小编为大家带来了中文字幕3dsMax 2021全面核心技能训练视频教程,本课程从头开始概述了整个3ds Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3ds Max界面并根据自己需求对其进行自定义设置。探索如何使用样条线,多边形和细分曲面为不同的对象建模。 然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。 讲师Aaron F. Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。,共132章节,11.15GB教程。

素材格式:  MP4

素材尺寸:1920*1080

文件大小:11.15GB

提供方式:百度网盘

关于老师 / ABOUT TEACHERS

主讲师

国外3dsMax知名讲师。

教程目录 / COURSE CATALOGUE

001 – Introducing 3ds Max 2021

002 – Using the exercise files

003 – Choosing a workspace

004 – Setting preferences

005 – Using project folders

006 – Getting familiar with the interface

007 – Customizing a workspace

008 – Customizing background and grid colors

009 – Creating primitives with keyboard entry

010 – Creating primitives interactively with the mouse

011 – Position objects with Select and Move

012 – Rotate and scale objects

013 – Navigating in viewports

014 – Orbit and viewport Undo

015 – Saving time with keyboard shortcut hotkeys

016 – Customizing hotkeys

017 – Choosing viewport shading modes

018 – Advanced viewport settings and presets

019 – Configuring viewport layouts

020 – Specifying display units

021 – Specifying system units

022 – Defining the home grid

023 – Saving a maxstart.max template scene

024 – Merging scenes

025 – Duplicating object instances with Array

026 – Clone objects with transforms

027 – Introducing snap

028 – Precision transforms with Grid and Snap

029 – Outlining object names with Scene Explorer

030 – Collecting objects in groups

031 – Managing display layers

032 – Controlling object and layer display properties

033 – Understanding XREF external references

034 – Creating an XREFrecord

035 – Moving objects in reference coordinate systems

036 – Rotating objects in reference coordinate systems

037 – Manipulating objects around a Transform Coordinate Center

038 – Using Isolate Selection and Lock Selection

039 – Selecting in Window and Crossing modes

040 – Creating shapes

041 – Editing Bezier splines

042 – Setting shape detail with interpolation

043 – Modeling with the Extrude modifier

044 – Extruding along a path with the Sweep modifier

045 – Exporting paths from Adobe Illustrator

046 – Importing Illustrator paths to 3ds Max

047 – Adding a Bevel modifier

048 – Controlling level of detail for a Bevel modifier

049 – Modeling typography with TextPlus

050 – Manipulating and fine-tuning TextPlus

051 – Deforming an object with a modifier

052 – Layering deformers in the modifier stack

053 – Defining polygon level of detail

054 – Passing a selection up the stack

055 – Understanding topology dependence

056 – Versioning and collapsing the stack

057 – Preparing Boolean operands

058 – Combine volumes with Boolean Compound Objects

059 – Adding edges with QuickSlice

060 – Adding edges with Cut

061 – Hardening polygon edges with the Smooth modifier

062 – Using the Modeling ribbon

063 – Simplifying geometry with Remove

064 – Branching with Editable Poly Extrude

065 – Detailing a mesh

066 – Rounding corners with chamfer

067 – Understanding subdivision surfaces

068 – Best practices for modeling subdivision surfaces

069 – Box modeling for subdivision surfaces

070 – Modeling with the Symmetry modifier

071 – Modeling curvature with Soft Selection

072 – Refining geometry with SwiftLoop

073 – Constraining sub-object transforms

074 – Correcting a seam with Non-Uniform Scale offset

075 – Sharpening corners with edge crease

076 – Baking subdivisions

077 – Creating a physical camera and target

078 – First-person camera navigation in viewports

079 – Enabling Safe Frames

080 – Setting resolution and aspect ratio in Render Setup

081 – Creating a free camera

082 – Rotating in Gimbal coordinate space

083 – Setting rotation Axis Order to emulate a tripod

084 – Previewing renders with ActiveShade

085 – Creating photometric lights

086 – Adjusting light intensity and color

087 – Adjusting light shape

088 – Controlling spotlight parameters

089 – Using the Light Explorer

090 – Illuminating with an environment color

091 – Illuminating with an HDRI environment

092 – White balancing an environment

093 – Separating environment from background

094 – Creating a sun and sky

095 – Using the Slate Material Editor

096 – Assigning materials to objects

097 – Managing scene materials

098 – Managing sample slots

099 – Saving a material library

100 – Physical Material color and roughness

101 – Physical Material reflection parameters

102 – Controlling viewport material shading

103 – Controlling material sample size

104 – Creating a 3D procedural map

105 – Art directing 3D map parameters

106 – Mapping bitmap image files

107 – Projecting UVs with UVW Map

108 – Using Real-World Map Size

109 – Restoring links with Asset Tracking

110 – Understanding hierarchies

111 – Moving pivot points

112 – Rotating pivot points

113 – Prioritizing rotation axes

114 – Linking objects

115 – Locking transforms

116 – Correcting and avoiding scale issues

117 – Choosing frame rate and playback speed

118 – Choosing the active time segment

119 – Creating keyframes in Auto Key mode

120 – Creating keyframes in Set Key mode

121 – Editing keyframes in the Track Bar Timeline

122 – Editing keyframes in the Dope Sheet

123 – Editing keyframes in the Curve Editor

124 – Editing interpolation in the Curve Editor

125 – Manipulating tangents in the Curve Editor

126 – Editing a trajectory with a motion path

127 – Choosing a renderer

128 – Choosing render options

129 – Rendering an image sequence

130 – Playing an image sequence with the RAM Player

131 – Tonemapping a high dynamic range rendering

132 – Next steps

【中文字幕】3dsMax 2021全面核心技能培训视频教程-含素材【中文字幕】3dsMax 2021全面核心技能培训视频教程-含素材【中文字幕】3dsMax 2021全面核心技能培训视频教程-含素材

教程截图 / TUTORIAL SCREENSHOTS

【中文字幕】3dsMax 2021全面核心技能培训视频教程-含素材

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